What Do YOU Prefer When Playing a VN? (2024)

trooper6 wrote: Tue Nov 14, 2017 4:24 pm

ArcialIntegra wrote: Tue Nov 14, 2017 5:18 amThere are 4 parts to this question:
1. Do you prefer if the setting is in Japan or the West (America, Italy, UK, etc.)
2. Do you prefer a Western art style, traditional anime art style, or a combination in between?
3. Do you prefer if the characters have normal names or do you not care (as long as they aren't TOO out there)?
4. Do you prefer if the main character is a set character with their own traits or do you prefer if they're a customizable (male/female, select race, select hair/eye color, etc.) blank-slate character?

Personally, I don't have a preference for the first 3 questions and I know I prefer playing as a character with set features as opposed to some generic customizacrap, but I was curious about you and your opinion on this for when you're playing. I know this can also serve as a great resource for VN authors when making their first project as it helps clear a lot of the questions they ask right away.

I'll be another one that is mostly "it depends."
1) It depends. Wherever it makes sense for the story to be set. But I'd prefer the author know what they are talking about. Don't really care.
2) I enjoy many styles of art. I don't like "shiny boob" generic anime fan service art and will avoid any game using that style by default, unless there are lots and lots of good reviews of said game. This doesn't mean I don't like Japanese art styles. Japanese art styles are very diverse (VN's less so). But I'd pick up a VN that had Ryoichi Ikegami's art style immediately.
3) The name's should fit the story.
4) You clearly don't like customizable characters since you call them "customizacrap". I like either option if it is done well.

Okay, I should clarify: It isn't that I dislike customizable characters. The fact that they are customizable isn't my issue. My issue comes from how most customizable characters tend not to have much depth beyond Sword Art Online's Kirigaya Kazuto (Kirito). I will acknowledge there are some that do this well, but for the purposes of this, I consider them to be part of the "fixed traits" category despite their having customizable aesthetic features. I acknowledge I should have used more balanced wording.

Scribbles wrote: Tue Nov 14, 2017 6:01 pm1) Don't really care about the setting, but something really cliche like high school immediately loses my attention
2) I like appealing characters, and unique art styles. Anime just doesn't stand out to me so much, but I don't dislike it.
3) I don't really care but someone in a high fantasy setting named "Joe" might be really weird
4) I think allowing the player to determine appearance isn't quite the same as a "blank slate" character. I like to offer skin/hair color variations so a player can make a protagonist that might look like them (if they want). I don't think that means the characters don't have a personality. the only thing that ever weirds me out are the ones without eyes.

1) Is there a particular reason why that setting is an issue for you? Or is it just because it's overdone (which is still a fair reason)?
2) So, any style that "pops"... Makes sense. You can only look at the same style for so long before you go crazy, and when we see so much mass produced art in one style, it makes sense not to be crazy for it anymore.
3) I can see that. I would probably laugh when he was introduced and then cringe every time after.
4) I will acknowledge my wording could have been better. I used an overgeneralization with that remark.

puppetbomb wrote: Tue Nov 14, 2017 6:45 pm1. Do you prefer if the setting is in Japan or the West (America, Italy, UK, etc.)
If a person sets their story in an Asian country, it bothers me if the characters are written as if they were American. I assume that a good number of Western people don't mind or notice, which is expected.

But I know o__o

Some examples include people's reactions to how others talk to elders (basically Confucianism), common etiquette (shoes, alcohol, driving, biking), and prejudices (race, class, job, salary). Different cultures have different ways of dealing with certain conflicts. When those things come up and are dealt with in a manner that's not indicative of the culture, best case scenario it bothers me some. Worst case scenario, they know and do it anyways because it's "better" *intense side-eyeing Disney's Mulan*

2. Do you prefer a Western art style, traditional anime art style, or a combination in between?
I like the animu.

3. Do you prefer if the characters have normal names or do you not care (as long as they aren't TOO out there)?
Quoting Pyopon because it's basically my answer:

pyopyon wrote: Tue Nov 14, 2017 6:23 amOnce again, depends on the setting. I don't like wild fantasy names in a normal setting for example. Like, if we're set in Normal Town, USA, don't name your character Iscatia. Give her a normal name. On the other hand, if we're in Ancient World, Faraway Land, don't name your character Frank.

4. Do you prefer if the main character is a set character[...] or do you prefer if they're a customizable blank-slate character?
So while I also agree with Pyopon that it really depends, I feel I have different expectations for one vs. another.

A blank-slate character makes me expect that there is a sandbox element to the VN. I view the character as more of an extension of myself, which tends to end in disappointment when there's no dialog option of how I'm reacting to the situation.

If there's a pre-made character that serves more as a POV, then I don't mind if the VN is more linear or gives me less choices.

1. What if they write the characters much like how the anime industry writes their characters? (i.e. a blend of Western and Eastern traits) I do understand where you are coming from, however. I can usually notice those issues as well.
2. I'm actually surprised. I made this post expecting there to be a divide between anime vs. western, but (instead) got a bunch of "depends". Hearing an actual preference stated is quite a breath of fresh air. Haha What Do YOU Prefer When Playing a VN? (1) Mind if I ask if there is a reason why you have a preference?
3. But... Frank is my best character!
4. So, it depends on the choices. If they're a blank slate, you want them to be a good blank slate and let you have legitimate control, but if they're just a POV, make it a POV character. Makes sense. What Do YOU Prefer When Playing a VN? (2)

Imperf3kt wrote: Tue Nov 14, 2017 7:18 pm

Scribbles wrote: Tue Nov 14, 2017 6:01 pm3) I don't really care but someone in a high fantasy setting named "Joe" might be really weird

I guess its time I renamed my characters then >.>

1-4: depends
There is no single answer I could give.

For #2 however., I am averse to most 3D. I don't think it suits the VN medium much, even when fully animated.
Though, it really depends (there's that word again) on the rendering engine used.

Same... Poor Frank... It looks like he'll be going through an identity crisis now...

2. Ok, I don't think I've personally ever agreed with a statement as much as I do now. I'm okay with a 3-D environment like in Danganronpa, but I need the characters to be 2-D or else it just feels wrong to me. Personally, I think it's a matter of the use of the 3-D more so than the rendering engine. I mean, I am sure *somebody* could make a 3DVN work, but I have yet to see one do so, at least in my opinion.

LateWhiteRabbit wrote: Tue Nov 14, 2017 8:12 pm1. Do you prefer if the setting is in Japan or the West (America, Italy, UK, etc.)
I don't care as long as the setting is well done and the creator knows what they are depicting. I'd PREFER not to see generic Japanese high school setting unless the creator IS Japanese and attended one, and something unique is done with it.

I'd love to see settings from the creator's own country that they are initimately familiar with if they are going to go with a modern setting.

2. Do you prefer a Western art style, traditional anime art style, or a combination in between?
Again, I don't care as long as it is well done and matches the tone of the game.

3. Do you prefer if the characters have normal names or do you not care (as long as they aren't TOO out there)?
Depends on the story and setting. I want character names that make sense in the story and whatever time period / region they appear in. Also, avoid similar sounding names and names that start with the same letter. It is really difficult to keep track of characters when you have an Alissa, an Alison, and an Alice all running around interacting with each other.

4. Do you prefer if the main character is a set character with their own traits or do you prefer if they're a customizable (male/female, select race, select hair/eye color, etc.) blank-slate character?
I prefer a set character with their own backstory, traits, gender and appearance. I really think MUCH stronger stories are possible when you have a pre-determined main character whose role you step into, versus a blank slate player avatar.

I even find it invigorating to step into a role that isn't like my own life and maybe gain new insights from that. In the past few months in video games I've played I've assumed the role of a mixed race little girl, a Japanese high school student, a middle-aged mobster, etc.

trooper6 wrote: Tue Nov 14, 2017 4:24 pm2) I enjoy many styles of art. I don't like "shiny boob" generic anime fan service art and will avoid any game using that style by default, unless there are lots and lots of good reviews of said game. This doesn't mean I don't like Japanese art styles. Japanese art styles are very diverse (VN's less so). But I'd pick up a VN that had Ryoichi Ikegami's art style immediately.

Ryoichi Ikegami's style would be cool. I'd also love to play a VN that used Junji Ito's art style myself! (If you need to stay awake and don't have access to caffiene, check out Junji Ito's work like "Hanging Balloons".)

1) It makes sense. You want the depiction to be accurate for better immersion. What if the setting is chosen as a high school setting, but only for context of the events going on? For instance, we had the anime Erased where the school was used more as a medium to give context for what was going on. Do you oppose or approve of this? (If you haven't seen the anime, I recommend looking into it. I found it highly enjoyable even if the supposed twist came across as obvious to me.)
2) So you want the art to actually fit the game. If it's a horror story, don't make every scene look like an A-1 Pictures production, but if it's a love story, don't make every scene look like it came straight out of Junji Ito's imagination, right?
3) I agree. Too Many Steves is never a good thing.
4) Personally, I agree. I do believe a customizable blank-slate character can be done well and create a strong story, but it is so much easier to write when you aren't handicapping yourself. As for the games you listed, mind if I ask which games those were?

Okay, in all fairness, Junji Ito's work would keep anybody awake...

gekiganwing wrote: Tue Nov 14, 2017 11:33 pmThe art which I like is usually cartoonish -- just exaggerated enough, not too realistic. It implies that the story is amusing. (There have been times when I have been afraid of detailed / photorealistic characters. I have wondered "will they beat me up because I sometimes like feminine things?")

Settings: show your research. Help the reader find it believable.

There have been some acclaimed VNs that I have left unfinished for personal reasons. "Too bleak" or "stopped caring about the characters" are things I have thought. Today, I tried Code Realize and it held my interest. I liked the protagonist's "Who am I? Why can't I interact with other people?" conflict. Also, the plot had external conflict, and seemed to be leading to a confrontation.

So, something light-hearted and amusing is your preference... but what if you're playing a story that is actually really dark? Do you still prefer that art style? Does it make the story not seem so dark? Or does it make it all the darker to you by attaching something that you saw as light-hearted and innocent?
Settings: Fair enough.
So you like VNs with conflicts for the character to overcome as opposed to VNs where the MC is more-or-less simply being dragged along through the story. Makes sense to me. As for your comment about "Too bleak", what would earn that label from you? Same for "Stopped caring", assuming it's not the usual reasons.

trooper6 wrote: Wed Nov 15, 2017 1:23 am

LateWhiteRabbit wrote: Tue Nov 14, 2017 8:12 pmRyoichi Ikegami's style would be cool. I'd also love to play a VN that used Junji Ito's art style myself! (If you need to stay awake and don't have access to caffiene, check out Junji Ito's work like "Hanging Balloons".)

I'd also be super stoked for a VN in Junji Ito's style. That would be cool! And like you, Japanese high school settings are not likely to draw me in...especially if created by people who have never been to a Japanese High School and are just trotting out tired old stereotypes. But something cool and new? That would be interesting. Like 7 Billion Needles is a manga set in a Japanese high school...but it isn't the same old same old.

Ooh! I know that one! For those who haven't read it, I second this recommendation.

pyopyon wrote: Wed Nov 15, 2017 8:04 am

ArcialIntegra wrote: Tue Nov 14, 2017 2:52 pmSo basically, you like whatever works best for the story. What if there is no "better" setting and it can make sense anywhere? I do have to agree actually on the name thing. I didn't consider those kind of examples.

Personally, I don't think there's any original story in the world that could really take place anywhere. If it can, then it's likely something that is less of a unique story and more of a story archetype, like an adaptation of an pre-existing world famous classic story (like Cinderella.)

I'd personally disagree. While it would be wrong to say that setting has no effect on the story, often you can adjust for the changes. Mawaru Penguindrum (anime), for instance, could work in just about any major city with minor changes to the characters to reflect the new environment. The biggest change would be their uniforms and their regular consumption of curry (which would still be reasonable if they were still of a heritage that has curry as part of their diet). That said, for some stories, such as Katawa Shoujo (VN), the setting is highly important as that's a cornerstone of the story in the first place. It really depends on the role of the setting in the story. Not every story is dependent on its setting, but, at the same time, not every story can afford to have an easily-replaced setting. *cough* *cough* It depends. *cough* *cough*
...geez, I should really do something about this cold...

Anyhow, I love these responses. Regardless of if I agree or not, please, keep them coming. This is really fun! What Do YOU Prefer When Playing a VN? (3)

What Do YOU Prefer When Playing a VN? (2024)
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