Summoner Quest (Celestial Menagerie) Crossover - IC (2024)

Feather_Up said:

After much time, I have trawled through the list of SCP creatures valued at 200 points or less. I would now like to ask fellow questors for their opinions on which of the following they feel is best. This is not a vote; I just want to see if anyone else can notice factors and uses I haven't.

I hope that post of mine from before was of some help while you were looking through all of this, I can tell it wasn't easy.

If you wouldn't mind my input, then here it is, with links.

SCP-038 was one of those I found to be a great choice as well. While the unfinished copy of SCP-173 it made couldn't move very well, that along with the pills of SCP-500 implies the tree can copy over anomalous effects at a reduced effectiveness, copying Tinkertech may be subject to @zagan ruling on the matter.

SCP-143 is one I passed on adding to that post because of how Alex handles his tinkering. He's mostly hands off with a good portion being offloaded to Clank for design and Prime to build, with most of their time taken up with the Blaster tanks Alex and Clank cooked up for the Slugs (can't remember if they were all finished yet). I couldn't imagine Alex seeing much use for it when he already has Adam for steel strong wood. While he could've handed SCP-143 off with Grant Summoning, the material is incredibly unsafe to handle for regular people and could accidentally kill the person working with it, all it took was one strong breeze after all...

SCP-658 is rather impressive, honestly kind of terrifying when given something actually dangerous to be 'born' from. That one tidbit about the resulting instance taking on the physical properties and functions of the object it comes from, like having clock hands and walking in clockwise circles after coming from a wristwach, makes the idea of taking over a Tinkertech device very concerning though given the Shard controlled portions of such devices, even with Alex's control of his summons taken into account.

Have I misunderstood something or was this the wrong SCP-698, the Judgmental Turtle? Though the ability to tell the objectively right choice 5m25s after making it isn't that helpful, it could be useful for after action reports and what to improve on for the next time, if he can get past the warranty on 'mission critical applications'. (a rather fitting choice for the current chapter given what Alex is about to do.)

SCP-798 yeah telepathic rat, would be good for Grant Trait on himself when used with the Player Pin for info gathering as it could make subconscious suggestions to a human target, making them feel cooperative or unnerved depending on how he wants to play the interrogation out.

SCP-831 is incredibly good at working from the ground up with whatever materials they have at hand, they would be a great addition to his workshop team, and a powerful group to share with Elytra and other Tinkers when he gets Controlled Reproduction. Can you imagine what it would look like if they were stationed in a see-through terrarium like an ant farm?

SCP-916 is definitely a dark entry, that preservation of memories it does really is the only thing worth considering, but Alex would find putting it near people to be unconscionable if there was any risk of it influencing them to do what it says.

While SCP-1030 can do what you said and apparently a little more besides, but I can't tell how Alex could find a use for it where his other partners couldn't solve the problem of destroying a troublesome object. For example, I can't see how SCP-1030 grabbing one of Bakuda's Tinker devices to add to itself would prevent her from activating a self-destruct feature, a given since her specialty is explosive devices or Field Type (Chaos X Chaos) from her wiki, if it didn't already blowup from being broken open to fit whatever it's replacing. If my example was too harsh, the anomalous ability it has is described as corrosion, rot, or decomposition at an accelerated rate, if Alex is having trouble breaking something, it's not likely to be of much help in that situation.

SCP-1057 sounds cool, but that displacement is not an additive force for a fusion summon, just how it moves through the water without any mass to exert force on its environment. Using it for Fusion Summoning with Rex would just make the result unable to be hit by kinetic forces, not that helpful when against Behemoth's Dynakinesis, Simurgh's Telekinesis, and Zion's Stilling.

SCP-1147 could be cool to see, Farmer would give him some good ideas on what to plant it in for something he could use, such as planting the seed in some potion or ether for 100 ml of the stuff in its individual leaves, see the Liquid Test Log for reference.

SCP-1166 is meant to be the perfect test animal, reviving from experiments again and again, but with Sustained Immortality it doesn't strike out as a worthwhile choice when compared to the others on your list now.

SCP-1495 an elephant that can see the sin in people, it would help him determine if the number of kills he sees from people is murder or just an enthusiastic exterminator if he gets this one.

SCP-2282 could probably eat the space the bubble is occupying but the time loop would persist, that's my opinion on it.

SCP-2295 I'm rather taken by this one too, 100% viable organ transplants are a powerful tool to have, but their visual appearance may put most medical professionals off from letting him perform the necessary surgery.

SCP-2366 is something so simple but rather frightening if used properly, say for example adding a little wooden plaque to the next iteration of Endbringer armbands?

SCP-2576 is funny as a non-physical entity, but Alex has plenty of partners to talk with, and that 30-meter distance it normally has doesn't seem like he would make for a great scout unless he works under the CM's range instead.

SCP-2761 yeah, I see what you mean, could be a great addition when Alex goes on his cross-country tour soon, maybe sooner if they want to take him out of the Bay after what he's about to do.

SCP-3160 could probably hide from Scion if Alex uses his head along with his other partners, running away to make a better plan is always a better strategy than fighting a losing battle.

Summoner Quest (Celestial Menagerie) Crossover - IC (2024)
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